Down smash is quite powerful for its speed, and up smash lowers Ryu's hurtbox while charging. Held down tilt can be canceled on a hit into a special move, making it effective for shield pressure and damage-racking even at high percents. Tapped up tilt's low knockback, high speed and active frames make it effective for combos, either into itself, Shoryuken, or even down aerial at high percents near the ledge. His tapped jab and down tilt both hit on frame 3, making the former useful for relieving pressure, and the latter excellent for extending combos due to its launch trajectory being useful for followups, such as grabs.
Ryu's grounded moveset boasts considerable utility. His Collarbone Breaker (held forward tilt) deals immense shield damage, further complementing his ability to pressure and deplete shields.
This versatility gives him access to potent true combos and mix-ups, leading to a strong punish game overall. This effectively gives Ryu two movesets, one for starting combos and racking up damage, and the other for scoring KOs. This also applies to his special moves (other than Focus Attack), which gain different effects like increased power or altered hitboxes when the button is held they also see an increase in power when used with the original Street Fighter inputs. His jab and tilts can either be held or tapped tapped attacks are faster and usually combo well into themselves, while held attacks have greater KO potential and can serve as combo finishers. Overall, this grants Ryu effective burst movement through dashing and jumping, but forces him to commit when approaching through the air and makes it difficult to land or move short distances.ĭespite his average attributes, Ryu is one of the most unique fighters in Ultimate, as he has access to many variations of both his standard and special attacks. Finally, Ryu's fast fall increases his falling speed by 40% instead of the usual 60%. Additionally, he has the 2nd-slowest air acceleration and his air friction is uniquely locked at 0 while jumping, causing his jumps to follow a fixed "arc" unless the player steers them manually. Ryu's walking speed is extremely slow, and while his air speed is slightly above-average, this is counteracted by his moderately high falling speed and extremely short jumps. However, his other attributes are polarized in an attempt to replicate the physics of Street Fighter. As a heavyweight with average mobility, Ryu has decent frame data and damage output, as well as a dependable ground game due to his decent traction and average dashing speed. In World of Light, he is fought on the Ω form of Suzaku Castle.Īs the "all-rounder" of his home series, Ryu's overall attributes are mostly average. With the exception of the third method, Ryu must then be defeated on Battlefield.